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sound and graphics are passable
the range on the attack felt pretty good, not too short not too long
I like that one part where you come into the room on a cliff and if you drop down you miss whatever is in the crate and can't go back to get it, good level design
I feel like the character moves a little too slow
you gotta have space be jump though or make the controls customizeable, using S to jump was really fucking weird


name:King of Soy Milk


time: 53:29

I love it!

It's cute and challenging! The button config also reminds me when I played X4 on the PC.

Here's some thoughts, wish could help :)

The first chest of heart sometimes stop spawning.

I somehow miss the checkpoint for a long time until I find out it works.

Do not like the jumpy enemy seems moving randomly.

The big jump+dash dash trap feels kind of frustrating to overcome.

The homing magic ball guy feels overwhelming haha!

Do not like to wait for the mushroom to get smashed.(first introducing the trap)

Do not like to wait for the rock to drop through after the ninja boss section.